INDUSTRY:
MOBILE GAMING
CLIENT:
KNOCK KNOCK GAMES
YEAR:
2020-2021
EXPERIENCE:
UI/UX, ADS, INTERACTION DESIGN, ANIMATION

Design Master
about.
Design Master is a Facebook/Mobile free-to-play game that mixes social casino and home decorating game mechanics. I joined this project after a rough Alpha version had been created and provided UI/UX support for the game using the style guide and icon art created by the Principle UI Artist. I used analysis of play tests and competitor games as well as user metrics to ground my decision making.
I also created animated user acquisition advertisements for the game which were used on online platforms like Facebook.
challenge.
When I first joined the project, the game was struggling with poor performance metrics including a low tutorial completion rate and very few daily active users (DAU). Working within the style guide created by our Principle Designer, as well as getting illustration support from her, I designed new and refined existing UI and UX within the game.
game mechanics

Social Casino

Decorating

Free-To-Play
animation and interaction designs
For this project, I was responsible for short, animated advertisements for the game on online platforms such as Facebook and Google. This is an example of one of the ads, but I created many more than this. I was involved in strategizing content based on how the ads performed using data analytics. I used in game footage and custom animations using After Effects.

Bet Function - UX/UI Case

Design/Research Problem: Wheel vs. Slot Machine
Roulette Wheel Based Game

Slot Machine Based Game

As part of our development process, we conducted regular play tests using the online tool PlaytestCloud. The game was really struggling to find and retain players and had a high churn rate. One of the prominent issues myself and the team noticed when watching these play tests, was that a large portion of the players hated spinning the wheel. This was a problem, as it was the main mechanic of the game! There was frustration and confusion on the team as the decision to use this mechanic had been based on player surveys. Isn’t this what they wanted?
A roulette wheel and slot machine were common before I joined the project, the team had made the decision to go with a wheel based mechanic by conducting a user test that involved showing visual concepts of a wheel based game and a slot machine based game. The wheel based concept had more positive feedback and so that was chosen. I saw two problems with this method:
An image of a wheel and a slot machine does not accurately convey the difference in experience. An image conveys what it looks like, and players can imagine what it could be like, but it doesn’t give them an actual experience to reflect on.
Players often don’t know what they want. Asking them outright what they want is not always the best way to get information.





